Jan. 23rd, 2013

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- fixed a bug that caused areas with larger than standard heights to break when entered from below
- fixed a bug that caused areas with larger than standard widths or heights to not correctly record the player's location when they quit the game and re-enter an area (the first area of the game they are entering in that session being of larger width/height)
- made nearby mines get pushed away when two mines collide
- made certain types of crystals leave crystal shards when crashed through with the zig engine
- made one new area, completing a set of five*

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Paul Eres

March 2015

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