Sep. 8th, 2013

rinku: (Default)
- made memory cells that appear from touching spikes or the enemies (the ones due to loss of your own memory cells) differently colored than normal reward ones, made them blink, made them decrease in value more slowly and appear larger in radius, and made them use a different sound when created and when picked up (and created those sounds in labchirp). i think this was a good suggestion, because it's important to let the player know when they are getting a new reward and when they are simply recovering from a mistake (of running into spikes or enemies)

12.95

btw, this pandara-ra 'cycle' playtesting report has about 20 feature / mini-feature suggestions that i plan to count as decimal numbers, i'm reserving the other 80 for future playtesting cycles.

Profile

rinku: (Default)
Paul Eres

March 2015

S M T W T F S
1234567
891011 121314
15161718192021
22232425262728
293031    

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 20th, 2017 06:18 pm
Powered by Dreamwidth Studios